Number of driver championships
Number of team championships
Number of wins
Number of starts
Number of times miles driven around Earth
Number of track records|
Posted by Tim McArthur at 01:26 PM on Feb 09, 2007
Post #1
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Posted by Tim McArthur at 01:27 PM on Feb 09, 2007
Post #2
Readme.txt The Pits StockCar Challenge Welcome to The Pits Stock Car Challenge! This mod is for rFactor (http://www.rfactor.net) and is a simulated stock car championship based on real stock car racing series. Please note that this series is based on real information gained from those actually in the business, weeks and months have been spent insuring that car physics represent the real thing as closely as possible. This mod contains fictional cars at a low-res (1024) setting, for high-res cars, please see The Pits for other downloads. Tracks that have been specifically taylored for this mod will also be available. There will be numerous notes and some setups release with the game, please make sure that you read ALL the setup notes before complaining. This mod makes use of real setup techniques of real race teams (such as "coil-binding"), you can't just drop in an old N2003 setup and drive away. Drafting and side-drafting has been much improved over previous versions of rFactor thanks to ISI, and tire wear, grip and aero-push should replicate real stock cars very closely. Due to this, we only suggest that leagues use tracks that have been taylored for TPSCC. We cannot guarantee the racing performance of cars driven on other tracks. We will NOT be releasing 3dos of any type for this mod. Version Information:
0.21b
0.20b
0.10b
Bugs:
Credits (in no particular order):
Painters:
Beta Testers (all the above, plus):
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Posted by Rj Anderson at 10:18 PM on Feb 09, 2007
Post #8
Saaaweeeeettt! |
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Posted by Brad Townsend at 10:55 PM on Feb 09, 2007
Post #9
Got it downloaded, can't wait to give this thing a spin! |
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Posted by Conor McCarrell at 12:10 AM on Feb 10, 2007
Post #11
Bravo guys! Very well done :) Now I need to figure out how to drive these things ;) |
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Posted by Dave Henrie at 01:08 AM on Feb 10, 2007
Post #12
Now I need to figure out how to drive these things ;) That is easy...just turn LEFT!!! :) dave henrie |
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Posted by Francesco Zargani at 04:57 AM on Feb 10, 2007
Post #13
Superb job, F A N T A S T I C !!! I just did a few laps in Florida and it was amazing. I will need to train real hard for this. Can't wait till there is something on r2p.
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Posted by Andy Wise at 07:18 AM on Feb 10, 2007
Post #14
Disappointed :( AI cars are glued to the track. I tried to take some out on purpose and nothing. I even did the old "days of Thunder" trick by coming out of the pit lane at speed to hit an AI car in the rear and it barely twitched. Hopefully it might be a little more realistic on the grip front when playing online with no AI involved. The drafting and everything else seems to work well and it looks like a well polished mod. I can't see many of the Nascar Racing 2003 drivers converting. I'm not really a stockcar fan and only play for a giggle now and again offline but when I do it won't be with TPSCC. Anyway like I said it might be different online with no AI and I hope this is the case as I know lots of you were looking forward to this mod. |
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Posted by Jay Warren at 07:27 AM on Feb 10, 2007
Post #15
i havnt tried it but il give it a go after my races today...
id like to here more about how it feels on a solo laps but like i said il run it some l8r today hopefully |
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Posted by Andy Wise at 07:42 AM on Feb 10, 2007
Post #16
True Jay and very valid points. My concern though would be how is one meant to learn the art of oval racing and/or prepare for an online race if the AI doesn't behave at least a little bit, (grip-wise), like human drivers. If you practice for a race, get your set-up sorted, work out the amount of fuel/stops etc. and everything is going well but then you go online for the big race and then find out that the slightest touch sends another driver screeching across the track and takes out half of the field your gonna feel pretty bad. Anyway like I said online it might be perfect and I hope it is. Offline, apart from running solo laps and working on your set-up, it is lacking imo. |