|Posted by Jim Eagan at 03:49 PM on Nov 03, 2011||Post #1|
Straight from the horse's mouth:
What is the pricing structure for rF2?
In the USA, rF2 will sell for $43.99. This will allow unlimited access to single player and mod development mode. It will also include one year access to an online account. Additional one year access to the online account can be purchased for $12.99.
Why not simply raise the initial purchase price?
That wouldn’t be fair to those wanting to use only the single player or mod development mode.
What exactly are online services?
Users will be given online accounts from which they can access multiplayer races. This should reduce the number of anonymous race entries and in turn hopefully reduce the number of passworded servers.
The service will identify when updates are available and allow for automatic downloads.
The service provides a way to generate and maintain unique Mod/Package ID’s. This should help reduce the mismatch problem found in the current version of rFactor and also help reduce/eradicate version confusion for the end user.
Additional features such as online statistics are also planned.
What will I be able to do if I don't use online services?
You will be able to run single player, run Mod Mode, and manually find and install any mods or updates.
What is this open beta I have been hearing about?
We plan to release an early content-limited version for mod makers to provide feedback on the system. It will be an open beta, meaning anyone can participate. People wishing to take part will be required to make a full purchase (see pricing info above). We are planning to give those who take part in the open beta 18 months of online access with that purchase rather than the 12 months which will come with purchase after the open beta.
Will you offer refunds during or after the open beta?
If you believe you became a part of the rFactor 2 community too early we can arrange one.
|Posted by Rich Dozier at 05:27 PM on Nov 03, 2011||Post #2|
I don't have a prob with a yearly fee. I hope they don't screw up the RF2 release like EA/DICE did with that POS BF3....
|Posted by Mike Dos Santos at 05:39 PM on Nov 03, 2011||Post #3|
If the annual valerpara protect us from crack cheater and I would pay up to twice
|Posted by Doug Spinster at 06:14 PM on Nov 03, 2011||Post #4|
Paying a annual fee is ok with me but I think there will be other costs as well in the future. DLC packs will probably not be free as they will be licensed car makes. The costs isn't the problem more then how many will buy DLC packs and will it effect the online community with smaller race entries.
The future will not be free anymore that's for sure, as I think mod creators will charge for the use of their car mods and I wonder about the bedroom modelers if they will be allowed to share their mod without license permission.
ISI and the current rFactor will most likely be the last free online gaming you will have.
|Posted by Jamie Shorting at 06:31 PM on Nov 03, 2011||Post #5|
Pricing sounds fair to me. Now just release it!!!!
|Posted by Cory Linton at 09:47 PM on Nov 03, 2011||Post #6|
50/50 Liking and hating all of it, just hope it's actually worth it..??
|Posted by Jim Eagan at 09:54 PM on Nov 03, 2011||Post #7|
Doug, the way I interpret it is that any "official" DLC from ISI is included within that $13 yearly fee. Which is fine by me.
Those mod makers that have provided their content for free will probably continue doing so. Look at the Enduracers group: they've produced a massive amount of content which took untold thousands of hours of work and they don't charge a dime.
|Posted by Cory Linton at 09:56 PM on Nov 03, 2011||Post #8|
Hopefully it's a polished product that runs well on older systems and won't be updated twenty times. Then I'll happily buy it and enjoy it!
On another note: Enduracers is also looking for 2d artists to make templates and paint cars atm!
|Posted by Ryan McConkey at 04:59 PM on Nov 08, 2011||Post #9|
So I had a question for T&T about the public beta. Maybe they don't have the answer yet, but here we go.
Being one of the members here that got a 'free' copy of rFactor 2 during the recent promotion...is there going to be a way for those people to get in on the Public beta? Since the way I read it was you have to make a full purchase of the game to participate.
Just curious how that would work out. :) I'd be happy to get my hands on the beta, but if not, ah well.
|Posted by Doug Spinster at 10:50 PM on Nov 08, 2011||Post #10|
Hmm... I hope I don't have to buy the game to have the beta since I went for the promotion.
I have a strong feeling the Beta will be out with-in a few weeks. ;)
|Posted by Tim McArthur at 11:16 PM on Nov 08, 2011||Post #11|
Ryan, as soon as rF2 becomes available we will be honoring the promo-purchases.
|Posted by Ryan McConkey at 06:04 AM on Nov 09, 2011||Post #12|
Right on, Thanks Tim :)
|Posted by Doug Spinster at 05:36 PM on Nov 11, 2011||Post #13|
"open beta 18 months of online" minus "12 months which will come with purchase after the open beta" EQUALS (the official release of rF2 in 6 to 7 months) making the launch date for May 2012.
Kind of how I read into it.
|Posted by Ray Nelson at 05:45 PM on Nov 11, 2011||Post #14|
Or a bonus couple months of on-line to reward the testers. They won't tip their hand on release that easily.
|Posted by Doug Spinster at 06:08 AM on Nov 21, 2011||Post #15|
I was reading last night on ISI forums and Tim W. was mentioning that there will bit of a delay for the open beta to be available. I wonder if that will be in 2012 before we see it.