Game Tech and Tips
multiplayer collisions
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Barry
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Posted by Barry Kennedy at 04:44 PM on Mar 03, 2008
Post #1

I don't know if this has been discussed before,but i was just in the NAGP forum and noticed a "fix" for cars flying up in the air after a collision.In the multiplayer section in the plr. file,change these settings.
BONESPRING THRESHOLD="1.00000"//[was 0.10000]
BONESPRING MIN CONSTANT="25.00000"//
BONESPRING MAX CONSTANT="125.00000"//[120.00000]
Apparently with testing,some had the fix and others didn't and only the cars without it went airborne in heavy collisions.It doesn't give any mismatches and i think it should be looked into.

Posted by Chris Galloway at 06:17 PM on Mar 03, 2008
Post #2

Yes Barry it has been discussed here somewhere I'm sure.

I've had this fix for some time now and it has not caused any problems for me.

Posted by Ari Nieminen at 06:48 PM on Mar 03, 2008
Post #3

Well the real question, in my opinion, is do cars in a collision become unrealistically resistant to becoming airborne after these changes?

Barry
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373
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Posted by Barry Kennedy at 07:09 PM on Mar 03, 2008
Post #4

Well,from what i gather,no,they will still go airborne in high speed collisions.The other thing is,will guys using this "fix",have an advantage over non users and of course,that would be unacceptable.